Yesterday, Lily Liu, President of the Solana Foundation, declared that blockchain gaming is ‘not coming back.’ She compared crypto games to Meta’s failed metaverse and essentially wrote an obituary for the entire sector. With all due respect to Liu, she’s looking at the wrong games.
TL;DR
- Solana Foundation’s Lily Liu says blockchain gaming is dead, comparing it to Meta’s failed metaverse
- She’s right about play-to-earn Ponzinomics and NFT land grabs. Those deserved to die
- She’s wrong about on-chain gaming as a whole. Provably fair gaming using VRF is a fundamentally different model
- The real question isn’t ‘can games run on a blockchain?’ but ‘can games be provably fair without one?’
- Satoshie uses Chainlink VRF to deliver verifiable fairness that no traditional platform can match
What Lily Liu Actually Said
Liu’s argument boils down to this: blockchain gaming had its moment in 2021, the play-to-earn bubble popped, most gaming tokens crashed (Axie Infinity’s AXS is down 64% year-on-year), and the sector isn’t recovering. She pointed to surviving tokens like FLOKI and SAND as the remnants of a dying category.
She’s not wrong about the data. The total market cap for gaming tokens sits around $2.12 billion, a fraction of the 2021 peak. Star Atlas and Stepn, once poster children for Solana gaming, have seen user numbers plateau. The hype cycle is genuinely over.
But here’s the thing: the hype cycle dying is the best thing that could have happened to blockchain gaming.
Play-to-Earn Was Never Gaming
Let’s be honest about what ‘blockchain gaming’ meant during the 2021 boom. It meant Ponzi-adjacent tokenomics wrapped in a thin game skin. Players weren’t playing because the games were good. They were playing because early entrants could extract value from later entrants. The moment new money stopped flowing in, the entire model collapsed.
Axie Infinity wasn’t a game. It was yield farming with extra steps and cartoon creatures. The ‘game’ was an afterthought to the token mechanics. When the economics broke (and they were always going to break), there was no game underneath worth playing.
Liu is absolutely right that this model is dead. Good riddance.
The Category Error
Where Liu gets it wrong is in lumping all blockchain gaming together. It’s like watching the dot-com crash in 2001 and declaring that the internet has no future. The speculative garbage needed to burn. What survives is what actually solves a real problem.
And there is a real problem that blockchain solves in gaming: trust.
Every online game involving money, odds, or randomness faces the same fundamental issue. How do players know the outcomes are fair? In traditional online gaming, the answer is: you don’t. You trust the platform. You trust their RNG. You trust that their ‘provably fair’ claim (a phrase some platforms use loosely) actually means something verifiable.
Spoiler: most of the time, it doesn’t.
Why Provably Fair Gaming Is Different
This is what separates platforms like Satoshie from the play-to-earn wreckage Liu is eulogising. We’re not trying to gamify a token. We’re not selling NFT land plots in a virtual world nobody visits. We’re solving a specific, concrete problem: making game outcomes verifiably fair using on-chain randomness.
Satoshie uses Chainlink VRF (Verifiable Random Function) to generate randomness for every game, whether it’s a raffle or a coinflip. This isn’t randomness generated by our servers that we pinky-promise is fair. It’s cryptographically proven randomness that anyone can verify on-chain. The platform literally cannot manipulate outcomes, even if it wanted to.
This isn’t a hype-cycle product. It’s infrastructure. The blockchain isn’t the game. It’s the trust layer underneath the game.
The Irony of Solana’s Position
Here’s what makes Liu’s statement particularly ironic. Solana still hosts 88 live games. Solana still provides tools for game asset management. Solana is still fast and cheap enough to be a viable gaming chain. The infrastructure is better than ever.
What failed wasn’t the technology. It was the business model. Play-to-earn was a business model problem, not a technology problem. Declaring the technology dead because a bad business model built on top of it failed is a massive logical leap.
Fast, cheap blockchains like Solana (and the various L2s) have made on-chain transactions practical enough that gaming applications can run without users even noticing they’re on a blockchain. That’s progress. That’s the foundation for what comes next.
What Comes Next: Gaming That Earns Trust, Not Tokens
The next generation of blockchain gaming won’t look like Axie Infinity. It won’t feature play-to-earn tokenomics or $200,000 virtual land plots. It will look more like… games. Normal games that happen to use blockchain for the things blockchain is actually good at:
- Verifiable randomness for any game involving chance
- Transparent odds that players can audit themselves
- Trustless payouts governed by smart contracts, not human operators
- Immutable records of every game outcome
That’s what Satoshie is building. Not a metaverse. Not a token economy. A gaming platform where fairness isn’t a marketing claim; it’s a mathematical proof.
The SEC Just Cleared the Path
The timing of Liu’s comments is particularly odd given the regulatory tailwinds. Just last week, the SEC and CFTC issued their joint token taxonomy, effectively classifying major crypto assets as commodities rather than securities. The CLARITY Act is progressing through the Senate. The regulatory environment for on-chain applications has never been clearer.
For gaming platforms operating with tokens and on-chain mechanics, this clarity is massive. It removes the existential regulatory risk that hung over the sector for years. Building on-chain gaming in 2026 is less legally risky than it’s been since the sector began.
Dead? Or Just Growing Up?
Blockchain gaming isn’t dead. The speculative mania around blockchain gaming is dead. The play-to-earn Ponzis are dead. The NFT cash grabs are dead.
What’s alive is the core insight: blockchains can make games provably fair in ways that no centralised platform can match. Chainlink VRF can generate randomness that no one, not the player, not the platform, not anyone, can predict or manipulate. Smart contracts can execute payouts without human intervention.
These aren’t hype-cycle features. They’re permanent improvements to how online gaming can work. And platforms building on these fundamentals, Satoshie included, aren’t waiting for the hype to come back. We’re building while the tourists have left.
Lily Liu is right that the old blockchain gaming isn’t coming back. She’s wrong that nothing is taking its place.
📷 Photo by Kanchanara on Unsplash


